Rockman 5 in 33:24.6 by ohon (Famicom)
Rockman 5 in 33:40 by becored (Famicom)
Boss Damage TableEdit
|Mega Man 5 Boss Damage Chart|
|Mega Buster||Gravity Hold||Water Wave||Power Stone||Gyro Attack||Star Crash||Charge Kick||Napalm Bomb||Crystal Eye||Super Arrow||Beat|
|Dark Man 1||1:3||0||3||1||1||1||1||1||1||1||3|
|Dark Man 2||1:3||0||1||1||1||1||0||2||2||2||3|
|Dark Man 3||1:3||0||1||1||2||1||1||1||1||2||3|
|Dark Man 4||1:3||0||1||2||1||2||1||1||1||1||3|
|Wily Machine 5||1:3||0||--||1||1||1||--||1||1||4||0|
|Wily Capsule II||1:3||0||0||0||1||1||0||1||1||1||2|
- For Mega Buster, the first number is when the weapon is fired normally; the second is when it is fully charged.
- Credit goes to Twilight Man from MMKB for damage values. 18 March 2006
- Star Man (S. Arrow)
- Gravity Man
- Gyro Man
- Crystal Man
- Napalm Man
- Stone Man
- Charge Man
- Wave Man
Faster than sliding. Super Arrow accelerates at 0.33 pixels per frame, reaching top speed of 4 pixels per frame. To compare, slide's speed is 2.5 pixels per frame.
Note: The arrow will only consume weapon energy when it first appear on screen (2 energy normally, but 1 is enough to make it appear) and when Mega Man stands on one. That means you can save weapon energy by limiting the amount of time you stand on it. **One way to do this is to "run" at the tip of the arrow, as it will clip you back on when you fall of. The arrow(s) will not disappear when the energy runs out.
**A glitch can occur when running off the edge of the arrow where you can fall off the arrow. This is caused by watching the intro of the game. (specifically the part where Proto Man grabs Dr. Light) To ensure this does not happen never watch the intro to the game before attempts. (Reset console)
Refights Skip (advanced) (Prisi Setup)
- This is accomplished by placing the arrow at the correct height shown, standing against the wall on top of the arrow you slide left and press right very quickly to push through the wall.
Refights Skip (easy) (Baddap Setup)
- This is accomplished by placing an arrow at the correct height shown, and then dropping down a few pixels and firing a 2nd arrow. Then standing against the wall on the top arrow you slide left and have a lot longer time to press right to push through the wall.
The cutscene after you have defeated Dark Man, is about 18.3 seconds shorter in the Japanese version of the game, compared to the US version.