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Mega Man 9 has two main categories: Real-Time Attack (RTA) and In-Game Time Attack (TA). The main difference is the fact that you will pause to save in-game seconds in TA, using weapons and strategies that would be slow in RTA (due to the constant pausing). In addition, Proto Man is a playable character and can be purshased as DLC. The main differences with Proto Man compared to Mega Man is that Proto Man can slide, charge buster, deflect small projectiles when in the air, but takes double damage, recoils more after being hit, and cannot acquire items in the shop. Proto Man's weapons also fire out at a slightly lower pixel compared to Mega Man.


Notable Runs:Edit

(RTA World Record - Mega Man) 32:01 RTA / 21:04 TA by privateye

(TA World Record - Mega Man) 20:37 TA by rggibson

(RTA World Record - Proto Man) 31:14 RTA / 19:54 TA by agwawaf

(TA World Record - Proto Man) 19:25 TA by rggibson

With Mega Man, you get Rush Jet after defeating 5 robot masters. Proto Man starts the game with Proto Jet.

Boss Damage TableEdit

Mega Man 9 Boss Damage Chart
Mega Buster Proto Buster Concrete Shot Tornado Blow Laser Trident Plug Ball Jewel Satellite Hornet Chaser Magma Bazooka Black Hole Bomb
Concrete Man 1 1:3 1 1 3 1 1 1 1:1 1
Tornado Man 1 1:3 1 1 1 3 1 1 1:1 1
Splash Woman 2 2:4 1 1 2 1 1 4 1:1 1
Plug Man 1 1:3 1 1 1 1 4 1 1:1 1
Jewel Man 1 1:3 1 1 1 1 2 1 1:1 5
Hornet Man 1 1:3 1 1 1 1 1 1 2:4 1
Magma Man 1 1:3 1 6 1 1 1 1 1:1 1
Galaxy Man 1 1:3 4 1 1 1 1 1 1:1 1
"Spike Shooters" -- -- -- -- -- -- -- -- -- --
"Shark Submarine"
1st Phase
2 2:4 2 4 4 2 2 2 2:4 2
"Shark Submarine"
2nd Phase
2 2:4 2 4 4 2 2 2 2:4 2
"Shark Submarine"
3rd Phase
2 2:4 2 4 4 2 2 2 2:4 2
"Twin Devil" 2 2:4 1 2 1 1 1 1 1:1 6
Wily Machine 9
1st Phase
-- -- -- -- -- -- -- -- -- --
Wily Machine 9
2nd Phase
1 1:3 4 1 1 1 1 1 1:1 1
Wily Capsule 1 1:3 1 1 1 3 2 1 1:1 2
Fake Man 1 -- 1 1 1 1 3 1 1:1 1

Notes:

  • For "Spike Shooters" and Wily Machine 9's first phase, both bosses do not have data for them because they must be damaged with their own weapon or obstacle -- the Arm Cannon and the Special Weapons cannot inflict direct damage to them.
  • For Proto Buster and Magma Bazooka, the first digit is the damage done when the weapon is fired normally; the second digit is damage done when the weapon is charged up.
  • For Tornado Blow, using it against Shark Submarine's second phase when there are two hatches will inflict 4 units of damage to each, coming out to 8 damage total.
  • Credit goes to Flintlock Vitor and Twilight Man from MMKB for damage values.

Boss OrdersEdit

RTA Fastest Order (Mega Man):

  1. Concrete Man
  2. Magma Man
  3. Galaxy Man
  4. Hornet Man
  5. Jewel Man
  6. Splash Woman
  7. Plug Man
  8. Tornado Man

The main strategy here is to obtain Concrete Shot first, then particularly useful weapons (Black Hole Bomb). You want Rush Jet for Splash (see Bubble Skip below), Plug, and Tornado.

TA Fastest Order (Mega Man):

  1. Tornado Man
  2. Splash Woman
  3. Concrete Man
  4. Magma Man
  5. Hornet Man
  6. Galaxy Man
  7. Jewel Man
  8. Plug Man

Here, you want the items that will assist you most in pause buffering strategies. Tornado Blow allows you to jump higher with no in-game time penalty, and is useful for clearing the screen of small enemies and projectiles. Tornado is done before Splash since Tornado Blow also allows the bubble puzzle and the floating platform screens to be done faster. You then obtain weapons as they are useful and proceed to the weakness order. Rush Jet is only critical in Plug Man's stage to skip through the disappearing block sections.

RTA Faster Order (Proto Man): (needs more research)

  1. Splash Woman
  2. Concrete Man
  3. Galaxy Man
  4. Jewel Man
  5. Plug Man
  6. Tornado Man
  7. Magma Man
  8. Hornet Man

Since Proto Man begins the game with Proto Jet, there is no need to delay Splash Woman's stage as is done in a Mega Man RTA. Also, Splash Woman is moderately weak to the buster, so the Splash-weakness order makes sense here. A big downside to this route, however, is not having Hornet Chaser for the miniboss in Jewel Man's stage.

TA Fastest Order (Proto Man): (needs more research)

  1. Tornado Man
  2. Splash Woman
  3. Concrete Man
  4. Galaxy Man
  5. Magma Man
  6. Hornet Man
  7. Jewel Man
  8. Plug Man

The best known TA order here is similar to the TA order with Mega Man. Tornado Blow remains useful in every other level, making it the obvious first stage. Doing Galaxy Man's stage fourth instead of sixth is more for safety as it can be handy for cleaning up mistakes made in Magma Man or Hornet Man's stage.

TechniquesEdit

Pause Buffering/Weapon CancelingEdit

Pausing in Mega Man 9 cancels all weapons. For a TA, this is used very frequently to deal a large amount of damage with weapons that have limited shots on screen. It is particularly notable, and used in RTA, that Black Hole Bomb (Galaxy Man) can only have one shot on screen, which stays on screen for a long amount of time. For the Wily 3 boss, you want to cancel each shot, so you can kill the boss in one cycle.

Other uses include pause buffering the final boss to see his pattern, and to cancel your shots to hit him as much as possible. Furthermore, switching to Magma Bazooka immediately after hitting a boss with another weapon allows the boss to be hit during the boss's invulnerability window.

Concrete ZippingEdit

By shooting a Concrete Shot and positioning yourself, you can zip forward a small amount without losing your walking speed. In a stage where you use Concrete Shot and do not use all of it, this can be a useful speed technique.

Splash Woman Bubble SkipEdit

For the rising bubble area in Splash Woman's stage, all that is required for the screen to scroll upward is to be on a bubble--small or large. The general strategy is to catch the first bubble shortly before it hits the top of the screen (using Rush Jet or jumping). This way, you don't have to wait for the large bubbles (which do not pop).

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