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Enigma


Enigma Shot Defeat Edit

The fastest defeat of MMX5 involves getting a successful ENIGMA SHOT at the start of the game. If Enigma is successful, the player may immediately take Zero to the Sigma stages. Using this technique, Cremator Salonen managed to complete the game in 00:10:12, 6 segments. The Enigma Shot RNG is fairly brutal; the odds of getting a successful shot at the beginning of the game are very low. Salonen described getting a successful opening Enigma Shot as "basically unheard of."

Routes Edit

Any% (All Stages) Routes Edit

"GA" Route

All stages completed with Zero unless otherwise specified.

  1. Mattrex
  2. Grizzly Slash (Weapon+Energy - Hyper Dash)
  3. Duff McWhalen (Weapon+Energy - W-Energy Saver)
  4. Axel the Red (Weapon+Energy - Z-Saber Plus)
  5. Dark Dizzy (Weapon+Life/Energy - part does not matter)
  6. Izzy Glow (Weapon+Life/Energy - part does not matter)
  7. Squid Addler (Weapon+Life - Quick Charge)
  8. Fire Enigma/Launch Shuttle
  9. Virus 1
  10. Virus 2
  11. Virus 3 (Unarmored X - get Ultimate Armor here)
  12. Skiver
  13. Refights/Sigma (Ultimate Armor X)

Note that doing Virus 3 before Skiver is preference; Skiver can be completed any time after Virus 2.

"SA" Route

All stages completed with Zero unless otherwise specified.

  1. Mattrex
  2. Dark Dizzy
  3. Grizzly Slash (Weapon+Energy - Hyper Dash)
  4. Duff McWhalen (Weapon+Energy - W-Energy Saver)
  5. Axel the Red (Weapon+Energy - Z-Saber Plus)
  6. Izzy Glow (Weapon+Life/Energy - part does not matter)
  7. Squid Addler (Weapon+Life - Quick Charge)
  8. Fire Enigma/Launch Shuttle
  9. Virus 1
  10. Virus 2
  11. Virus 3 (Unarmored X - get Ultimate Armor here)
  12. Skiver
  13. Refights/Sigma (Ultimate Armor X)

TechniquesEdit

Saber Dash CancelEdit

Saber Dash Cancel (Commonly referred to as SDC) is a way of using Zero's Z-Saber in a faster than normal manor. By mashing Dash and Saber in a rythmatic pattern to make Zero perform the first few frames of his Saber Combo over and over, resulting in more hits per second.

Boss Damage TableEdit

Mega Man X5 Boss Damage Chart (X Standard)
X-Buster C-Shot Goo Shaver Tri-Thunder F-Laser Dark Hold Wing Spiral Ground Fire Spike Ball Nova Strike
Magma Dragoon 2:3:4 -- -- -- -- -- -- -- -- --
Sigma Head 1:1:5 -- -- -- -- -- -- -- -- 8
Grizzly Slash 1:1:3 0:0 2:3 2:3 2:3 0 2:3 2:3 5:8 8
Duff McWhalen 1:1:3 5:8 0:0 2:3 2:3 0 2:3 2:3 2:3 8
Squid Adler 1:1:3 2:3 5:8 0:0 2:3 0 2:3 2:3 2:3 8
Izzy Glow 1:1:3 2:3 2:3 5:8 0:0 0 2:3 2:3 2:3 8
Dark Dizzy 1:1:3 2:3 2:3 2:3 5:8 0 2:3 2:3 2:3 8
The Skiver 1:1:3 2:3 2:3 2:3 2:3 * 0:0 2:3 2:3 8
Mattrex 1:1:3 2:3 2:3 2:3 2:3 0 5:8 0:0 2:3 8
Axle the Red 1:1:3 2:3 2:3 2:3 2:3 0 5:8 5:8 0:0 8
U-555
(Head)
1:2:10 5:8 0:0 6:8 6:8 0 3:4 0:0 4:8 8
U-555
(Tail)
1:2:10 5:8 0:0 6:8 6:8 0 3:4 0:0 4:8 8
U-555
(Top)
1:2:10 5:8 0:0 6:8 6:8 0 3:4 0:0 4:8 8
Prism Guardian 3:7:15 3:6 4:6 10:8 7:15 0 3:8 6:15 3:8 15
Pteranoid 1:1:4 2:1 4:6 1:1 1:1 0 1:1 0:0 1:1 8
Dynamo 1:1:3 2:3 0:0 0:0 2:3 0 5:8 0:0 0:0 8
Shadow Devil 2:1:5 2:3 0:0 6:12 2:3 0 0:0 0:0 0:0 8
Rangda Bangda W (Green Eye) 1:1:3 5:8 0:0 0:0 0:0 0 0:0 0:0 0:0 8
Rangda Bangda W (Red Eye) 1:1:3 3:0 0:0 5:8 0:0 0 2:3 0:0 0:0 8
Rangda Bangda W (Blue Eye) 1:1:3 2:3 0:0 0:0 0:0 0 0:3 5:8 0:0 8
Rangda Bangda W (Sun) 1:1:3 2:3 5:8 0:0 0:0 0 2:3 0:0 0:0 8
Zero
(Normal)
1:1:6 0:0 0:0 0:0 0:0 0 0:0 0:0 0:0 8
Zero
(Awakened)
1:1:6 0:0 0:0 0:0 0:0 0 0:0 0:0 0:0 8
Sigma
1st Phase
1:1:3 0:0 0:0 5:8 0:0 0 0:0 0:0 0:0 8
Sigma
2nd Phase
0:0:5 0:0 0:0 0:0 0:0 0 0:0 0:0 5:8 8
Mega Man X5 Boss Damage Chart (X Armors)
Falcon Buster Falcon Flight Falcon Giga Attack Gaea Buster Gaea Giga Attack
Magma Dragoon -- -- -- -- --
Sigma Head -- -- -- -- --
Grizzly Slash 1:1:3 0 4 2:4 2
Duff McWhalen 1:1:3 0 4 2:4 2
Squid Adler 1:1:3 0 4 2:4 2
Izzy Glow 1:1:3 0 4 2:4 2
Dark Dizzy 1:1:3 0 4 2:4 2
The Skiver 1:1:3 0 4 2:4 2
Mattrex 1:1:3 0 4 2:4 2
Axle the Red 1:1:3 0 4 2:4 2
U-555
(Head)
1:2:8 1 8 3:12 8
U-555
(Tail)
1:2:8 1 8 3:12 8
U-555
(Top)
1:2:8 1 8 3:12 8
Prism Guardian 3:7:10 1 4 4:7 8
Pteranoid 1:1:1 1 1 1:1 2
Dynamo 1:1:3 0 4 -- --
Shadow Devil 2:1:5 0 4 2:5 5
Rangda Bangda W (Green Eye) 1:1:3 0 4 2:4 2
Rangda Bangda W (Red Eye) 1:1:3 0 4 2:4 2
Rangda Bangda W (Blue Eye) 1:1:3 0 4 2:4 2
Rangda Bangda W (Sun) 1:1:3 0 4 2:4 2
Zero
(Normal)
1:1:6 0 8 2:6 8
Zero
(Awakened)
1:1:6 0 8 2:6 8
Sigma
1st Phase
1:1:3 0 4 2:4 2
Sigma
2nd Phase
0:0:5 0 4 2:5 4

Notes (X):


  • All damage values listed here are the same regardless of difficulty level.
  • Damage values listed on these charts assume the player does not have the "Buster Plus" part equipped for X.
  • For X-Buster, the three damage values are listed according to how long the weapon is charged. The first number is damage done with uncharged shots; the second number is when the weapon is charged slightly; third number is when the X-Buster is fully charged.
    • Damages values for the X-Buster field are the same whether the player plays as X without any armor, or is equipped with the Fourth or Ultimate Armors.
  • For the eight Special Weapons, the first number is damage done when the weapon is used in normal fire; the second is when the weapon is used in its charged state.
    • Because Dark Hold cannot be charged and therefore has no secondary fire, only one number is listed instead of two.
  • For Special Weapons that are capable of striking more than once, damage values on this chart are listed according to how much a weapon inflicts per hit, not the total amount of damage done.
  • For Dark Hold, The Skiver is the only boss that is vulnerable to it, thus more damage can be inflicted on him with this weapon using the X-Buster than on other bosses.
  • For U-555's second phase, oddly, it takes one less unit of damage from any attack on the first strike, but takes normal damage after that. Its stats are otherwise identical to its first and last phases.
  • For Shadow Devil, oddly, he takes less damage from a slightly charged X-Buster shot than a normal shot.
  • Credit goes to Twilight Man from MMKB for damage values.


Mega Man X5 Boss Damage Chart (Zero Saber)
First Slash Second Slash Third Slash Crouch Slash Turn Slash Mid-Air/Wall Slash
Magma Dragoon 2 2 3 3 2 2
Sigma Head 3 3 2 5 3 5
Grizzly Slash 2 2 5 5 2 4
Duff McWhalen 2 2 5 5 2 4
Squid Adler 2 2 5 5 2 4
Izzy Glow 2 2 5 5 2 4
Dark Dizzy 2 2 5 5 2 4
The Skiver 2 2 5 5 2 4
Mattrex 2 2 5 5 2 4
Axle the Red 2 2 5 5 2 4
U-555
(Head)
4 -- 4 -- -- 4
U-555
(Tail)
4 4 4 6 6 4
U-555
(Top)
4 -- 4 -- -- 4
Prism Guardian 4 6 4 6 6 4
Pteranoid 2 2 3 3 2 2
Dynamo 2 2 5 5 2 4
Shadow Devil 2 2 4 5 2 4
Rangda Bangda W (Green Eye) -- -- -- -- -- 4
Rangda Bangda W (Red Eye) 2 -- 5 -- -- 4
Rangda Bangda W (Blue Eye) 2 2 5 5 2 4
Rangda Bangda W (Sun) 2 2 5 5 2 4*
Mega Man X 2 2 5 5 2 4
Sigma
1st Phase
2 2 5 5 2 4
Sigma
2nd Phase
2 2 5 5 2 4
Mega Man X5 Boss Damage Chart (Zero Special Techs)
Z-Buster C-Sword F-Splasher E-Blade C-Flasher Dark Hold W-Shredder Quake Blazer Twin Dream
Magma Dragoon 1 -- -- --:-- -- -- -- -- --
Sigma Head 1 -- -- --:-- -- -- -- -- --
Grizzly Slash 2 0 3 5:1 8 0 5 5 8
Duff McWhalen 2 8 0 5:1 8 0 5 5 4
Squid Adler 2 5 8 0:0 8 0 5 5 4
Izzy Glow 2 5 3 8:5 0 0 5 5 4
Dark Dizzy 2 5 3 5:1 10 0 5 5 4
The Skiver 2 5 3 5:1 8 * 0 5 4
Mattrex 2 5 3 5:1 8 0 8 0 4
Axle the Red 2 5 3 5:1 8 0 5 8 0
U-555
(Head)
-- 8 0 8:0 4 0 -- 0 5
U-555
(Tail)
1 8 0 8:0 4 0 8 0 5
U-555
(Top)
1 8 0 8:0 4 0 8 0 5
Prism Guardian 4 3 6 8:3 4 0 0 8 5
Pteranoid 1 2 4 1:0 1 0 2 0 3
Dynamo 2 6 0 0:0 8 0 8 0 0
Shadow Devil -- 5 0 8:5 8 0 0 0 0
Rangda Bangda W (Green Eye) -- 8 0 0:0 0 0 -- 0 0
Rangda Bangda W (Red Eye) -- 6 0 8:0 0 0 -- 0 0
Rangda Bangda W (Blue Eye) 2 5 0 0:0 0 0 5 8 0
Rangda Bangda W (Sun) --/2* 5 8 --/0:0* --/0* --/0* --/5* 0 0
Mega Man X 2 5 3 5:3 8 0 5 8 4
Sigma
1st Phase
2 6 0 8:5 0 0 0 0 0
Sigma
2nd Phase
2 6 6 0:3 0 0 0 0 8

Notes (Zero):


  • All damage values listed here are the same regardless of difficulty level.
  • Damage values listed on this chart assume the player does not have any parts -- especially "Buster Plus" or "Z-Saber Plus" -- equipped for Zero.
    • The chart also assumes Zero is not equipped with his Black Zero armor upgrade as well.
  • Once C-Sword has been learned, it will permanently replace Zero's mid-air slash for the remainder of the game.
  • For Z-Buster, the player will only be allowed to use this weapon if they select Zero from the character select screen upon starting a new game. Doing so otherwise by selecting X instead will permanently lock out the Z-Buster for the rest of the game.
  • For E-Blade, the first number is damage inflicted from the actual electric blade; the second number is damage inflicted from the streams of electricity that follow it.
  • For Dark Hold, The Skiver is the only boss that is vulnerable to it, thus more damage can be inflicted on him with this weapon using the Z-Saber than with other bosses.
  • For Twin Dream, the hologram will inflict the same amount of damage regardless of which move or technique it copies from Zero.
  • For Rangda Bangda W's Sun component, since the floor becomes lined with spikes when Zero fights it, he is only allowed to preform few of his techniques and Saber slashes under normal circumstances. If the player intentionally makes Zero make contact with the Sun component and take damage, however, they can actually use some of Zero's ground-based techniques by taking advantage of the temporary invincibility to the spikes before it wears off and gets immediately killed from the spikes thereafter.
  • Credit goes to Twilight Man from MMKB for damage values.

Noted players: Cremator Salonen, Romscout

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